This was super cute! It cycled back to January so I presume it just keeps going? It would be nice to have some kind of end screen with a score. And man the stress of a bunch of evil capybaras just raiding everything XD If it were to ever be revisited and get more features, maybe windy (spread plants)/rain (spread or strengthen plants but more creatures)/drought (weaken plants) events could be added, plants with different HP and/or preferential eating triggers, weeds maaaybe (could introduce a dynamic where you can leave a creature be for a bit if it's eating them), different types of scream (maybe a faster but weaker one, or one that is slow but necessary for x creature or very strong, or one that attracts good creatures). I'm not sure if unsolicited ideas are welcome or not on this site, it's an old game in any case, best of luck with future endeavours!
Agh my brain is seriously not shutting up right now haha... Just thought of a story version where you're a soul possessing the scarecrow, and when your job is done you shoot up and fly to a new farm... You could have a lot of variation on plant/critter species mix and weather variables, with staged difficulty, and possibly some upgrades between "lives", with some ultimate story about... hmm either some spirit that hears the plight of various farmers or some "minor deity" of scarecrows, or the soul of someone (farmer or landowner maybe) who needs to pay back some kind of soul debt/learn a lesson or can't move on. Ok that's me done!
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This was super cute! It cycled back to January so I presume it just keeps going? It would be nice to have some kind of end screen with a score. And man the stress of a bunch of evil capybaras just raiding everything XD If it were to ever be revisited and get more features, maybe windy (spread plants)/rain (spread or strengthen plants but more creatures)/drought (weaken plants) events could be added, plants with different HP and/or preferential eating triggers, weeds maaaybe (could introduce a dynamic where you can leave a creature be for a bit if it's eating them), different types of scream (maybe a faster but weaker one, or one that is slow but necessary for x creature or very strong, or one that attracts good creatures). I'm not sure if unsolicited ideas are welcome or not on this site, it's an old game in any case, best of luck with future endeavours!
Agh my brain is seriously not shutting up right now haha... Just thought of a story version where you're a soul possessing the scarecrow, and when your job is done you shoot up and fly to a new farm... You could have a lot of variation on plant/critter species mix and weather variables, with staged difficulty, and possibly some upgrades between "lives", with some ultimate story about... hmm either some spirit that hears the plight of various farmers or some "minor deity" of scarecrows, or the soul of someone (farmer or landowner maybe) who needs to pay back some kind of soul debt/learn a lesson or can't move on. Ok that's me done!
I really enjoyed it!